Game Update 0.6.6.4
What's new?
The robot ship has finally been redone and now consists of 4 levels filled with robots and treasures. The key which opens the portal to the ship can be found in mining treasures.
New pistols seem great but ammo is a real pain to get so they are not going to be a common thing among hunters. They will definetely become a game changer due to high DPS and new damage types. I can only suggest filling robot loot with energy cells instead of common ammo components to ease the ammo crisis a bit.
VU also has some nice fixes and addons for Final Battle and society management related to PVP.
VU 0.6.6.4 Release notes (22th Oct 2017)
New:
- pion_client.exe can now detect and switch between 32 and 64 bit client setup.
- the launch.ini file can be used to force DX9 if have peformance problems with DX11
- community leader can add enemies/allies from the selected community´s home page
- slider under color correction to tweak the lightness a bit
- datetime added to community tax payout message
- a fresh batch of items, both looted and craftable
- weapons dealing radiation and electric damage
- oddly shaped devices can be found which allegedly open a doorway to the robot alien ship
Fixes:
- glitch where a crouched avatar could break through the roof by standing up
- glitch that could be abused to keep the facility final battle running
- a couple of shader issues identified in output logs from user (bug-) reports
Changes:
- item value now always includes 2 decimals (per user request)
- energy cells have been reversed engineered and recipes are publicly available
- skills were given more impact on production (by popular demand)
- the hack tool window will now be closed when changing tool/weapon
- skill progress is added to pve calculation for critical hit chance and damage output
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