Game Update 1.0.0.0

  • Posted on: 25 March 2019
  • By: RAJ

Whats new?

The main change is the engine update which hopefully opens door to improved graphics, physics and more. Hunting quests rewards have been rebalanced but there is still a lot of room for improvements.
 

VU 1.0.0.0 release notes (24th March 2019):

New:

  • Switched to unity version 5 engine
  • Post effects (some disabled by default as they are quite heavy and/or not showing much yet)
  • Resolution and fullscreen scaled option

Fixes:

  • Pion cash card could go in debt by extracting cents
  • Character lod mesh was completely illuminated/unshaded
  • Persistent new level skill message after adding skills to avatar
  • Events local ranking display not always updated correctly

Changes

  • AI removed terrain from wall/blocking detection when attempting to hit players. This means ranged mobs like Megaloid could hit you through terrain.
  • Zeta blaster was given a bit faster reload
  • Some heavy axes got a bit faster reload
  • Hunting quest rewards are more balanced between quest levels
  • Improved camera controller obstacle detection
  • Megaloids range of movement adjusted to allow approaching the player closer
  • Switched from gamma to linear space (which required a decent amount of tweaking of assets/textures (might need some tweaking for optimal results)
  • Switched from forward to deferred rendering (again a lot of tweaking in lighting etc. (this fixes lights flickering and provides new options for future use)

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